Passionate 3D Environment & Prop Artist with 3+ years of experience creating high fidelity assets for games. Always eager to learn and adapt to new environments, technique, tools, or programs.
● Designed, modeled, uved, and textured modular architecture kits and & props.
● Created physically based tileable materials and trim sheets using procedural tools
● Set dressed level blockouts.
● Optimized geometry and textures for real time graphics.
● Guided visual style and created more efficient workflows for fellow artists.
● Followed design guidelines, asset naming conventions and other technical constraints to produce
results compliant with industry and platform standards.
● Worked alongside writers and producers to create unique designs